Party Loaded #63: “Authentic GG”

Nintendo’s latest mobile offering is in the spotlight this week in the form of Fire Emblem Heroes, we hit the endgame for a couple of new releases, Assassin’s Creed is back on the menu, and we dig into a debate on the nature of competitive gaming and whether it’s essential … Read more

Party Loaded #62: “A Stab In The Dark”

When the team hasn’t been running laps catching Roosters this week, the activity of choice has been Goatpunking each other with frenetic races to the pinnacles of power. There’s news on Prey, the cancellation of Good Game and John Wick in the VR realm to dissect, then it’s Party Game … Read more

Party Loaded #57: “Running Time”

We’re capping 2016 off by busting out a huge episode with an impressive run time. Running with Mario’s new iOS game, running from zombies in 7 Days to Die, and running through the last of our list of 2016 Party Favourites! Before signing off for the year, we give you … Read more

Party Loaded #56: “Playing Favourites”

The full party is back together just in time to commence our end of year deliberations for the 2016 Party Favourites! This week we look back over the big games and industry activity of the past year and determine our top picks for Favourite New Character, Favourite Moment or Sequence, … Read more

Party Loaded #55: “Spitting Distance”

It’s been a surprisingly big week in video games, with loads of news to cover from The Game Awards, PSX, big upcoming AAA title announcements, and Llamas! We also jump into our overdue Party Game of the Month review of the hilariously unsettling human sausage simulator, Push Me, Pull You. … Read more